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Darren Webb
Development Team
Montego Data Limited
September 2003
Summary: This article () shows the usage of Sockets under Unix
Requires
- Some experience of Unix
- Good knowledge of 'C' Programming
Contents
Introduction
Sockets provide point-to-point, two-way communication between two processes.
Sockets are very versatile and are a basic component of interprocess and
intersystem communication. A socket is an endpoint of communication to which a
name can be bound. It has a type and one or more associated processes.
Sockets exist in communication domains. A socket domain is an abstraction
that provides an addressing structure and a set of protocols. Sockets connect
only with sockets in the same domain. Twenty three socket domains are identified
(see <sys/socket.h>), of which only the UNIX and Internet domains
are normally used Solaris 2.x Sockets can be used to communicate between
processes on a single system, like other forms of IPC.
The UNIX domain provides a socket address space on a single system. UNIX
domain sockets are named with UNIX paths. Sockets can also be used to
communicate between processes on different systems. The socket address space
between connected systems is called the Internet domain.
Internet domain communication uses the TCP/IP internet protocol suite.
Socket types define the communication properties visible to the application.
Processes communicate only between sockets of the same type. There
are five types of socket.
- A stream socket
-
-- provides two-way, sequenced, reliable, and unduplicated flow of data
with no record boundaries. A stream operates much like a telephone
conversation. The socket type is SOCK_STREAM, which, in the Internet
domain, uses Transmission Control Protocol (TCP).
- A datagram socket
-
-- supports a two-way flow of messages. A on a datagram socket may receive
messages in a different order from the sequence in which the messages were
sent. Record boundaries in the data are preserved. Datagram sockets operate
much like passing letters back and forth in the mail. The socket type is
SOCK_DGRAM, which, in the Internet domain, uses User Datagram
Protocol (UDP).
- A sequential packet socket
-
-- provides a two-way, sequenced, reliable, connection, for datagrams of a
fixed maximum length. The socket type is SOCK_SEQPACKET. No protocol
for this type has been implemented for any protocol family.
- A raw socket
-
provides access to the underlying communication protocols.
These sockets are usually datagram oriented,
but their exact characteristics depend on the interface provided by the protocol.
int socket(int domain, int type, int protocol) is called to create a
socket in the specified domain and of the specified type. If a protocol
is not specified, the system defaults to a protocol that supports the specified
socket type. The socket handle (a descriptor) is returned. A remote process has
no way to identify a socket until an address is bound to it. Communicating
processes connect through addresses. In the UNIX domain, a connection is usually
composed of one or two path names. In the Internet domain, a connection is
composed of local and remote addresses and local and remote ports. In most
domains, connections must be unique.
int bind(int s, const struct sockaddr *name, int namelen) is called
to bind a path or internet address to a socket. There are three different ways
to call bind(), depending on the domain of the socket.
- For UNIX domain sockets with paths containing 14, or fewer characters, you can:
#include <sys/socket.h>
...
bind (sd, (struct sockaddr *) &addr, length);
- If the path of a UNIX domain socket requires more characters, use:
#include <sys/un.h>
...
bind (sd, (struct sockaddr_un *) &addr, length);
- For Internet domain sockets, use
#include <netinet/in.h>
...
bind (sd, (struct sockaddr_in *) &addr, length);
In the UNIX domain, binding a name creates a named socket in the file system.
Use unlink() or rm () to remove the socket.
Connecting sockets is usually not symmetric.
One process usually acts as a server and the other process is the client.
The server binds its socket to a previously agreed path or address.
It then blocks on the socket.
For a SOCK_STREAM socket, the server calls int listen(int s, int backlog),
which specifies how many connection requests can be queued.
A client initiates a connection to the server's socket by a call to
int connect(int s, struct sockaddr *name, int namelen) .
A UNIX domain call is like this:
struct sockaddr_un server;
...
connect (sd, (struct sockaddr_un *)&server, length);
while an Internet domain call would be:
struct sockaddr_in;
...
connect (sd, (struct sockaddr_in *)&server, length);
If the client's socket is unbound at the time of the connect call, the system
automatically selects and binds a name to the socket.
For a SOCK_STREAM socket, the server calls accept(3N) to complete the connection.
int accept(int s, struct sockaddr *addr, int *addrlen)
returns a new socket descriptor which is valid only for the particular connection.
A server can have multiple SOCK_STREAM connections active at one time.
Several functions to send and receive data from a SOCK_STREAM
socket. These are write(), read(), int send(int s, const char *msg, int len,
int flags), and int recv(int s, char *buf, int len, int flags).
send() and recv() are very similar to read() and
write(), but have some additional operational flags.
The flags parameter is formed from the bitwise OR of zero or more of the following:
- MSG_OOB
-
-- Send "out-of-band" data on sockets that support this notion. The
underlying protocol must also support "out-of-band" data. Only
SOCK_STREAM sockets created in the AF_INET address family
support out-of-band data.
- MSG_DONTROUTE
-
-- The SO_DONTROUTE option is turned on for the duration of the
operation. It is used only by diagnostic or routing pro- grams.
- MSG_PEEK
-
-- "Peek" at the data present on the socket; the data is returned, but not
consumed, so that a subsequent receive operation will see the same data.
A SOCK_STREAM socket is discarded by calling close().
A datagram socket does not require that a connection be established. Each
message carries the destination address. If a particular local address is
needed, a call to bind() must precede any data transfer. Data is sent
through calls to sendto() or sendmsg(). The sendto()
call is like a send() call with the destination address also specified.
To receive datagram socket messages, call recvfrom() or
recvmsg(). While recv() requires one buffer for the arriving
data, recvfrom() requires two buffers, one for the incoming message and
another to receive the source address.
Datagram sockets can also use connect() to connect the socket to a
specified destination socket. When this is done, send() and
recv() are used to send and receive data.
accept() and listen() are not used with datagram sockets.
Sockets have a
number of options that can be fetched with getsockopt() and set with
setsockopt(). These functions can be used at the native socket level
(level = SOL_SOCKET
), in which case the socket option name must be
specified. To manipulate options at any other level the protocol number of the
desired protocol controlling the option of interest must be specified (see
getprotoent() in getprotobyname()).
These two programs show how you can establish a socket connection using the above functions.
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <stdio.h>
#define NSTRS 3 /* no. of strings */
#define ADDRESS "mysocket" /* addr to connect */
/*
* Strings we send to the client.
*/
char *strs[NSTRS] = {
"This is the first string from the server.\n",
"This is the second string from the server.\n",
"This is the third string from the server.\n"
};
main()
{
char c;
FILE *fp;
int fromlen;
register int i, s, ns, len;
struct sockaddr_un saun, fsaun;
/*
* Get a socket to work with. This socket will
* be in the UNIX domain, and will be a
* stream socket.
*/
if ((s = socket(AF_UNIX, SOCK_STREAM, 0)) < 0) {
perror("server: socket");
exit(1);
}
/*
* Create the address we will be binding to.
*/
saun.sun_family = AF_UNIX;
strcpy(saun.sun_path, ADDRESS);
/*
* Try to bind the address to the socket. We
* unlink the name first so that the bind won't
* fail.
*
* The third argument indicates the "length" of
* the structure, not just the length of the
* socket name.
*/
unlink(ADDRESS);
len = sizeof(saun.sun_family) + strlen(saun.sun_path);
if (bind(s, &saun, len) < 0) {
perror("server: bind");
exit(1);
}
/*
* Listen on the socket.
*/
if (listen(s, 5) < 0) {
perror("server: listen");
exit(1);
}
/*
* Accept connections. When we accept one, ns
* will be connected to the client. fsaun will
* contain the address of the client.
*/
if ((ns = accept(s, &fsaun, &fromlen)) < 0) {
perror("server: accept");
exit(1);
}
/*
* We'll use stdio for reading the socket.
*/
fp = fdopen(ns, "r");
/*
* First we send some strings to the client.
*/
for (i = 0; i < NSTRS; i++)
send(ns, strs[i], strlen(strs[i]), 0);
/*
* Then we read some strings from the client and
* print them out.
*/
for (i = 0; i < NSTRS; i++) {
while ((c = fgetc(fp)) != EOF) {
putchar(c);
if (c == '\n')
break;
}
}
/*
* We can simply use close() to terminate the
* connection, since we're done with both sides.
*/
close(s);
exit(0);
}
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <stdio.h>
#define NSTRS 3 /* no. of strings */
#define ADDRESS "mysocket" /* addr to connect */
/*
* Strings we send to the server.
*/
char *strs[NSTRS] = {
"This is the first string from the client.\n",
"This is the second string from the client.\n",
"This is the third string from the client.\n"
};
main()
{
char c;
FILE *fp;
register int i, s, len;
struct sockaddr_un saun;
/*
* Get a socket to work with. This socket will
* be in the UNIX domain, and will be a
* stream socket.
*/
if ((s = socket(AF_UNIX, SOCK_STREAM, 0)) < 0) {
perror("client: socket");
exit(1);
}
/*
* Create the address we will be connecting to.
*/
saun.sun_family = AF_UNIX;
strcpy(saun.sun_path, ADDRESS);
/*
* Try to connect to the address. For this to
* succeed, the server must already have bound
* this address, and must have issued a listen()
* request.
*
* The third argument indicates the "length" of
* the structure, not just the length of the
* socket name.
*/
len = sizeof(saun.sun_family) + strlen(saun.sun_path);
if (connect(s, &saun, len) < 0) {
perror("client: connect");
exit(1);
}
/*
* We'll use stdio for reading
* the socket.
*/
fp = fdopen(s, "r");
/*
* First we read some strings from the server
* and print them out.
*/
for (i = 0; i < NSTRS; i++) {
while ((c = fgetc(fp)) != EOF) {
putchar(c);
if (c == '\n')
break;
}
}
/*
* Now we send some strings to the server.
*/
for (i = 0; i < NSTRS; i++)
send(s, strs[i], strlen(strs[i]), 0);
/*
* We can simply use close() to terminate the
* connection, since we're done with both sides.
*/
close(s);
exit(0);
}
Configure the above socket_server.c and socket_client.c programs for your system and compile and run them.
You will need to set up socket ADDRESS definition.